Of Grub and Grabbing

The concept of "grabbing" a bite or the drink is "just the most soulless and desperate submission to the marketing industry's money-spinning fantasy of busy modern life."
 




Targeting Beer, But Favoring Vodka

Public health concerns over alcoholism are driving up taxes on imported beer in Russia, but hard liquor is getting a free ride.
 


Cooking by Wii

The Food Network wants to teach you how to cook, wirelessly.
 


Department of Mashups: The Burger King Windows 7 Whopper

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Engadget points to this fascinating development in the Japanese fast food marketplace: it's gastrogigantism meets computer operating software.

Available for just one week, Burger King's "Windows 7 Whopper" is comprised of a stack of seven beef patties on a hamburger bun, measuring five inches in height overall.

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Target Accused of Selling Fake Organics

The Cornucopia Institute, a Wisconsin-based farm policy research group, has filed complaints with the USDA alleging that Target Corporation misled consumers into thinking some conventional food items it sells are organic.
 


Are You Ready to Rumble?!

After polling its members for reaction to Chris Kimball's proposed recipe duel, Food52 has determined to take him up on his offer.
 


White Wine Blues

According to new research, not only is white wine bad for your teeth, it also reduces the chances of a successful pregnancy for women undergoing IVF.
 


In Praise of Ragu

In the Los Angeles Times, Russ Parsons sings the praises of ragu ( the sauce that comes in a jar or that guy from "Laverne & Shirley").
 


walk-a·ways

Walkaway

walk-a·ways (noun): Retail customers so frustrated by store checkout lines that they leave a shop without completing their purchases (see also: queue management).

An October 16, 2009 article entitled "Smart retailers fight walk-aways at the checkout," published on the trade website retailcustomerexperience.com, defined the problem of walk-aways, potential causes, and their impact as lost revenue:

"Research suggests that retailers experience an average of 1.6 percent of customers leaves the checkout queue — and the store — without completing the purchase. While the percentage seems relatively small, consider a retailer with 500 stores throughout the U.S. that averages 500 transactions per store, per day with an average customer purchase of $30. That small percentage adds up to $280 per store per day, or, $100,800 per year. Multiply that by the retailers 500 stores and this retailer is losing $50,400,000 each year because its customers are opting to walk out of the store without completing the purchase. They’re dropping the items and are walking away. We call them walk-aways.

Why do walk-aways happen? It’s simple, really. In today’s fast-paced world, consumers are short on time and money. When shopping, consumers can navigate the store at their own pace, selecting the items they’d like to purchase; however, when moving toward the checkout queue there is an ingrained perception that there will be an inefficient and slow-moving line. It’s when perception meets reality that many consumers opt to walk away without completing the purchase."